Announcement: 2011 General Game Playing Competition

Introduction

General game players are systems able to accept declarative descriptions of arbitrary games at runtime and able to use such descriptions to play those games effectively. Unlike specialized game players, such as Deep Blue, general game players cannot rely on algorithms designed in advance for specific games. General game playing expertise must depend on intelligence on the part of the game player and not just intelligence of the programmer of the game player. In order to perform well, general game players must incorporate various Artificial Intelligence technologies, such as knowledge representation, reasoning, learning, and rational decsion making; and these capabilities have to work together in integrated fashion.

While general game playing is a topic with inherent interest, work in this area has practical value as well. The underlying technology can be used in a variety of other application areas, such as business process management, electronic commerce, and military operations.

For more information please refer to the following articles.

Results

Congratulations to Sam Schreiber whose TurboTurtle beat CADIAPlayer in the best of three championship round! For a complete list of results from both the prelimary round and double elemination bracket please download the results sheet. To download and explore the games played in both the prelims and the double elimination bracket please visit here.

Competition

This year's GGP competition will be held in conjunction with the 2011 International Joint Conference on Artifical Intelligence (IJCAI) taking place July 16-22 in Barcelona, Spain. The actual competition will be held July 20-21. More logistical information will follow shortly.

The competition is open to the public with the exception of affiliates of Stanford University.

Competitors

The following teams are competing this year.

Team NamePrimary ContactAffiliationSynopsis
CADIAPlayerHilmar FinnssonReykjavik University
NexplayerDaniel MichulkeTUD(Dresden)
AryJean MehatUniversite Paris 8
FluxplayerStephan Schiffel, Sebastian Haufe, Michael ThielscherReykjavik University, TUD, University of New South Wales
HydraHannes SchroderUniversity of Potsdam
CenturioMarius SchneiderUniversity of Potsdam
YggdrasilMarius SchneiderUniversity of Potsdam
GamerPeter Kissmann, Stefan EdelkampTechnologie-Zentrum Informatik und Informationstechnik
Turbo TurtleSam SchreiberIndependent Researcher
TossLukasz Kaiser, Lukasz StafiniakRWTH Aachen University
The TurkGuy Van den BroeckKatholieke Universiteit Leuven
TortoiseJ. Ryan CarrUniversity of Maryland
AtaxTri Kurniawan Wijaya, Xi LuoTU Wien, TU Dresden

Previous Results

Last year's competition was organized into 4 stages, preliminary rounds, semifinals, quarterfinals, and finals. 11 teams participated in the preliminary round, with the top 8 performers advancing to the quarterfinals. The quarterfinals seeds were determined by overall score in the preliminary round. The quarterfinals and semifinals were played tournament style, with top seed matched against the bottom seed for the duration of the round

Congratulations to the winner of the competition Ary! The results of the semi-finals were as follows

  1. Ary
  2. Maligne
  3. CadiaPlayer
  4. FluxPlayer

The following teams advanced to the semi-finals as well

  • Centurio
  • Atax
  • Turboturtle
  • Gamer

The following teams did not advance past the preliminary round

  • Tortoise
  • Nex
  • Gorgon
For more information regarding last year's competition please click here.

Competition Logistics

More information to come here shortly. Check back often!

Organizers

  • Zavain Dar
    Computer Science Department
    Stanford University
    Email: zdar@stanford.edu

  • Michael Genesereth
    Computer Science Department
    Stanford University
    Email: genesereth@stanford.edu

  • Alex Landau
    Game Master
    Stanford University
    Email: alandau@cs.stanford.edu


Send comments to action@games.stanford.edu.