|General Game Playing|
2013 International General Game Playing Competition
The 2013 International General Game Playing Competition will be held in conjunction with the 2013 AAAI Conference in Bellevue, Washington, USA.
The format of the competition this year will be similar to that in previous years - one day of qualifying games to select finalists, followed by a day of double elimination play to determine a winner. As in the past few years, there will be a Carbon vs Silicon contest at the end of the competition, pitting the new champion against a human in a best of 3 match.
Registration for the competition is now closed. However, there is a waiting list in case any of the current competitors drops out. If you are interested in being put on this waiting list, send a note to firstname.lastname@example.org. The following table lists all players currently registered for this year's competition.
The specification for game description this year is essentially the same as in the past. One minor difference is the guarantee that all game descriptions will contain explicit axiomatizations of "base propositions" and "input propositions". See the Game Definition Language specification for details. This is additional information, and players can safely ignore it and still play successfully.
The communication protocol is also the same in all essential details. One difference this year is the addition of a new message type (called "preview"). See the Game Management overview for details. As with the base and input information in GDL, this message provides additional information and can safely be ignored.
One other difference this year is that there will be an emphasis on games with structure of various sorts. Many of the games will be factorable (i.e. divisible into independent subgames); some will have detectable symmetries (e.g. the 4-fold symmetry in the initial state of Tic Tac Toe); many will have other exploitable and detectable regularities (e.g. goals whose values increase monotonically as the game progresses). See Chapters 9-16 in General Game Playing for tips on how to recognize and exploit such structure. Like the other changes this year, this structure can be ignored. However, players that recognize and exploit such structure are likely to be at an advantage over players that do not.
See Gamemaster for sample games. The competition will be based on games from this repository and games like these. As examples of factorable games, consider Dual Hamilton, Multiple Hamilton, Joint Buttons and Lights, Dual Connect Four, and Chinook. As examples of non-factorable but interesting games, consider 8-puzzle, Breakthrough, Checkers on a Barrel No Kings, Nine Board Tic Tac Toe, Pentago, Skirmish.